![]() ![]() Creatives working on less powerful machines may find it trying to work with CinemaDNG natively (though we know that situation is going to improve for Premiere in October with GPU acceleration).That said, the benefits of this workflow are common enough to any offline/online process, basically amounting to the following: The most efficient post-production route depends on what you're doing, and what you're doing it with. This tutorial uses Apple Automator, Rarevision RAWMagic 1.0 beta (pre- App Store), DaVinci Resolve 9 Lite, and Adobe Premiere Pro CC:Ĭertain tools such as raw2dng and Ginger HDR now offer a more direct route in many ways, but may not offer the strength, flexibility, and speed that this approach can provide. ![]() ![]() CinemaDNG in general has to do with the lack of metadata input (you could also use the tutorial for Blackmagic or Digital Bolex RAW if you wanted). Offline/Online Workflow for Magic Lantern RAW, Adobe Premiere, & DaVinci ResolveĪs a brief recap: 'offline' refers to any time you are not working directly with original camera negatives, but instead on lower-quality duplicates, and 'online' refers to when you're working with those originals. The reason the video is specific to Magic Lantern RAW vs. ![]() Check out the process that I've been using to round-trip Magic Lantern RAW between Adobe Premiere CC and DaVinci Resolve Lite below. When I started playing around with Magic Lantern RAW video, two things came to mind: First, a camera called the "5D" was once again the nucleus of a low-budget cinematographic revolution - this time thanks to the Magic Lantern team Second, how was I ever going to be able to edit what I'd shot? I've learned a lot since then, and it turns out an offline/online, proxy-based workflow is not only possible, but powerful. ![]()
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